Monday 20 February 2012

Plugging the Gaps

Something playtesting helps to highlight is oversights you didn't even consider when developing a level or track layout. In the previous playthrough, Dan struggled when the ball rolled backwards and got stuck under the chute. To avoid this happening in future, I used a spare plastic pizza tripod and wedged it into the gap. This is only a temporary solution but the issue is now something I will keep in mind when creating the finished prototype.


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