Sonic Blow Tabletop Game

Computer Games Degree Design Masterclass assignment - to produce a non-digital game prototype inspired by/based on an existing video game. This blog will cover the processes from inception to completion, including iteration, playtesting and MDA-based observations and decision-making. I hope this blog is of use/interest to fellow game design students as well as my assessors!

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Thursday, 16 February 2012

Modularity Breeds Variety and Replayability

Before I started to fold my cardboard sections, I experimented to see how many different track layouts I could come up with and achieve (with only a small number of sections in just two different shapes) by laying them out...







Posted by Anna Middleton
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Original Sonic the Hedgehog Green Hill Zone Music

Blog Archive

  • ▼  2012 (35)
    • ►  March (10)
    • ▼  February (25)
      • Quantum Superconductor Race Track
      • Additional Kit
      • Evaluation
      • Track Design Notes
      • Reading Excerpts
      • More Playtesting
      • Is it Winnable?
      • Plugging the Gaps
      • More Playtesting
      • Collaborative Brainstorming
      • Track Add-ons - Start/Finish Points
      • Feedback Received!
      • Sonic Website Worth Checking Out
      • Playtesting - Straw or Paddle?
      • In Retrospect
      • The Sonic Test Track
      • Modularity Breeds Variety and Replayability
      • Raiding the Craft Shop (and Takeaway Pizza Boxes!)
      • Basic Modular Track Templates
      • Concept Sketches and Notes V0.2
      • Initial Concept Sketches and Notes V0.1
      • Project Considerations
      • Video Game Brainstorm
      • Sony Presentation: What Makes a Game?
      • Blogging Commences!

About Me

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Anna Middleton
'Maiko' in training, currently studying the art of Computer Games Design. My motto in life is "Eat, sleep and games development - except on race weekends."
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